A programmer with a passion for rendering, game development and an interest in security. Graduated 3D Programmer (Game Architecture and Design (IGAD), Breda University)
Here is what I am comfortable using in a professional environment.
C++ is a language I like using, with C++11 being my personal favourite flavour. A required language for almost all programming courses at the University.
I used this in a professional environment at Exient for Angry Birds Go and on Kabounce at Stitch Heads.
Currently this language is used for the compilation process of the games at CoolGames, which I dabbled in to make the pipeline more friendly for developers.
Besides that, I have used C# for a large amount of Unity projects. I have used it mostly for game jams, some university projects and used in a professional environment at Exient for an unannounced project. Finally, it is the language used for the League of Legends Server Emulator.
Currently this language is in use at CoolGames, where it is used for the foundation of future game projects. I have also used Typescript for my personal project, Botty McBotface, the bot for the Riot Games API Community Discord server.
This is where I have worked as a programmer.
Less about my experience, more about who I am.
“Querijn has and continues to be an invaluable resource to the Riot Games API Developer community. Over the years we've come across a handful of trustworthy, knowledgable, and approachable individuals which we've felt compelled to publicly acknowledge as API Gurus. His friendly demeanor, eagerness to help, and tireless efforts continue to reenforce the original decision to make him an API Guru.”─ David Chow, Senior Developer Relations Specialist at Riot Games
“Querijn fitted in with us straight away, with a great attitude and a friendly manner. He was mature and motivated in his approach, and worked effectively on several different teams and projects.”─ Tim Page, Tech Lead at Exient
“Querijn has managed to find his place within CoolGames. Since his start last year, he has proven to be a valued member of the Game Development Team. He has shown agility when working on multiple projects. But it was his initial involvement in the game Battleship that cemented him as valued member of our team.”─ Dee Patel, Producer at CoolGames
Projects that I have worked on as a game developer in professional environments.
A game in C++ made for the Dutch Tax Service, made in the early days of my game development education. You manage a small city on an island and are required to distribute taxes the way you see fit..
Projects that I have worked on that I am personally proud of.